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Cabals: Card Blitz

Help the people of Aea protect their homeland from the approaching hordes of the undead

Build a great deck and engage both AI and other human players alike in battle

Increase the strength of your cards, and by extension, your deck by evolving them

Help the people of Aea protect their homeland from the approaching hordes of the undead

Build a great deck and engage both AI and other human players alike in battle

Increase the strength of your cards, and by extension, your deck by evolving them

Set in a fictional world of magic and chaos, Cabals: Card Blitz is a rather interesting MMOCCG that features an automatic combat system which places a lot of emphasis on good deck-building skills as opposed to having good card-playing skills. The game may not have a really good storyline, but it does have an intriguing gameplay mechanism. Let’s dive right into it!

The gameplay in Cabals: Card Blitz feels a lot like another MMOCCG, Spellstone, in many ways. The card battles are automated and you can also speed the combat sequence up so each battle is fast and simple in an idle sort of way. Cards don’t take any retaliatory damage and if there isn’t any card on the opposing side, the card can directly attack the enemy hero instead.

That said, the most innovative part about this game is that each card in this game has a tier and a power rating, as opposed to having the usual card quality, health, attack power and mana. This power rating doubles as both your unit’s health and attack power, which in turn means that as your unit gets damaged, its attack strength will be reduced as well.

Tiers are generally the levels of your card. You can improve the tier of your card (with a 100% success rate, by the way) by fusing/ evolving it with another same card of equal tier. This A+A fusing system works until you reached tier 5. This is when the A+B system kicks in, making things a bit more complicated.

At the end of the day, the tiers and power ratings of the cards in your deck will then determine the overall power of your deck, giving you a nice though not entirely reliable estimate of which enemy you can possibly defeat and which enemy you’d best avoid... for now.

Since the fights are all automatic, the game also switches the focus from strategic card-playing to deck-building instead. The deck editor in this game is very easy to use, though it would have been nice to have filters to separate out the cards you actually have that is not in your deck with all the cards you owned, as well as the different tiers of the same cards.

For a somewhat simple MMOCCG, Cabals: Card Blitz does have a lot of stuff for you to do. Aside from the ton of PvE content, which frankly might feel “samey” after a while, you can also fight other players in its PvP mode. As each battle is automatically resolved, you don’t need to actually have a player present to play against. Instead, you’ll get a list of 5 players to challenge. Each player you beat will trigger the 1-hour cooldown so you can’t really PvP non-stop. The matchmaking though may need an overhaul because it seems to match you based on character level rather than the power of your deck, resulting in matches that feel a lot like suicide rather than being a fair fight.

Losing a match can suck pretty bad as well in this game, mainly because of the “wound” cooldown. Granted that you can still play while “wounded”, but the chips are really stacked against you at this point making any match you try to play not worthwhile at all. You can choose to wait it out or consume a potion to clear the effect.

Despite having a pretty low coin-earning rate and a really boring, repetitive and grindy way to earn it, Cabals: Card Blitz did right by its free-to-play players by making all its booster packs available for coins instead of restricting the best packs to people with tons of premium gems.

The graphics in this game is pretty nice for a mobile port and might work well on the mobile platform but for PC, the game doesn’t have a high enough resolution setting. Due to this, the screenshots I took look a bit grainy. Aside from sound effects, the music in Cabals: Card Blitz is pretty well-done. It matches well with the overall theme of the game.

In short, Cabals: Card Blitz may have a number of flaws that it would do well to improve on; it still has a rather innovative and fair gameplay and a really simplified MMOCCG that almost anyone can get into. Its Steam version may leave much to be desired, mainly because it’s a mobile port, but the game is pretty good if you’re playing the game while on the go.

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